


When Reaper of Souls came out, it refined and redesigned the difficulty system to the current one, where the game starts at Normal then scales up to Hard, Expert, Master and then reaches the Torment difficulty, which scales from Torment 1 to Torment XVI as of Season 17 and Patch 2.6.5. Originally, Diablo 3 had Normal, Nightmare, Hell and Inferno difficulties, but players generally felt like it was too difficult to fine tune the difficulty and it felt either too easy or too difficult once you’d jumped a difficulty level. So how do you know when you’re ready to step it up? And what level should you step it up to?

How do you know what difficulty level you’re ready for? When you’re a fresh level 70, you can’t just jump into Torment XIII and kill your way to loot - you’re wearing mostly yellow gear if you’re lucky and you will explode like a bottle of cola after someone threw in some Mentos and shook it up in a paint mixer if you tried it. And there are Nephalem Rifts and Greater Rifts waiting for you, with as high or as low a difficulty level as you want.īut that’s the problem we’re going to talk about this time. You can keep playing Diablo 3 indefinitely by doing Bounties, which are very similar to what we’d call World Quests and Emissaries in World of Warcraft. We’ve talked about Adventure Mode before, of course. But eventually we all get there, and then the question becomes what now? After all, some folks blazed to Paragon 300+ the first day of Season 17… but most of us aren’t quite so fast. Season 18 just started in Diablo 3, but you’re probably already rushing your way towards level 70 or beyond.
